Add WorldEffectID to Gameobject
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@@ -252,6 +252,7 @@ namespace Game.DataStorage
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VehicleStorage = DB6Reader.Read<VehicleRecord>("Vehicle.db2", DB6Metas.VehicleMeta, HotfixStatements.SEL_VEHICLE);
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VehicleSeatStorage = DB6Reader.Read<VehicleSeatRecord>("VehicleSeat.db2", DB6Metas.VehicleSeatMeta, HotfixStatements.SEL_VEHICLE_SEAT);
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WMOAreaTableStorage = DB6Reader.Read<WMOAreaTableRecord>("WMOAreaTable.db2", DB6Metas.WMOAreaTableMeta, HotfixStatements.SEL_WMO_AREA_TABLE, HotfixStatements.SEL_WMO_AREA_TABLE_LOCALE);
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WorldEffectStorage = DB6Reader.Read<WorldEffectRecord>("WorldEffect.db2", DB6Metas.WorldEffectMeta, HotfixStatements.SEL_WORLD_EFFECT);
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WorldMapAreaStorage = DB6Reader.Read<WorldMapAreaRecord>("WorldMapArea.db2", DB6Metas.WorldMapAreaMeta, HotfixStatements.SEL_WORLD_MAP_AREA);
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WorldMapOverlayStorage = DB6Reader.Read<WorldMapOverlayRecord>("WorldMapOverlay.db2", DB6Metas.WorldMapOverlayMeta, HotfixStatements.SEL_WORLD_MAP_OVERLAY);
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WorldMapTransformsStorage = DB6Reader.Read<WorldMapTransformsRecord>("WorldMapTransforms.db2", DB6Metas.WorldMapTransformsMeta, HotfixStatements.SEL_WORLD_MAP_TRANSFORMS);
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@@ -577,6 +578,7 @@ namespace Game.DataStorage
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public static DB6Storage<VehicleRecord> VehicleStorage;
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public static DB6Storage<VehicleSeatRecord> VehicleSeatStorage;
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public static DB6Storage<WMOAreaTableRecord> WMOAreaTableStorage;
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public static DB6Storage<WorldEffectRecord> WorldEffectStorage;
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public static DB6Storage<WorldMapAreaRecord> WorldMapAreaStorage;
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public static DB6Storage<WorldMapOverlayRecord> WorldMapOverlayStorage;
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public static DB6Storage<WorldMapTransformsRecord> WorldMapTransformsStorage;
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@@ -39,6 +39,17 @@ namespace Game.DataStorage
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public uint UWZoneMusic;
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}
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public sealed class WorldEffectRecord
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{
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public uint ID;
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public uint TargetAsset;
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public ushort CombatConditionID;
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public byte TargetType;
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public byte WhenToDisplay;
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public uint QuestFeedbackEffectID;
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public uint PlayerConditionID;
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}
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public sealed class WorldMapAreaRecord
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{
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public string AreaName;
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