Add WorldEffectID to Gameobject
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@@ -39,6 +39,17 @@ namespace Game.DataStorage
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public uint UWZoneMusic;
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}
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public sealed class WorldEffectRecord
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{
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public uint ID;
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public uint TargetAsset;
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public ushort CombatConditionID;
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public byte TargetType;
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public byte WhenToDisplay;
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public uint QuestFeedbackEffectID;
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public uint PlayerConditionID;
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}
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public sealed class WorldMapAreaRecord
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{
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public string AreaName;
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