Add WorldEffectID to Gameobject
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@@ -325,7 +325,7 @@ namespace Game.Entities
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bool AnimKitCreate = flags.HasAnyFlag(UpdateFlag.AnimKits);
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bool Rotation = flags.HasAnyFlag(UpdateFlag.Rotation);
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bool HasAreaTrigger = flags.HasAnyFlag(UpdateFlag.Areatrigger);
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bool HasGameObject = false;
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bool HasGameObject = flags.HasAnyFlag(UpdateFlag.Gameobject);
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bool ThisIsYou = flags.HasAnyFlag(UpdateFlag.Self);
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bool SmoothPhasing = false;
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bool SceneObjCreate = false;
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@@ -653,14 +653,20 @@ namespace Game.Entities
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}
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}
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//if (HasGameObject)
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//{
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// *data << uint32(WorldEffectID);
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if (HasGameObject)
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{
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bool bit8 = false;
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uint Int1 = 0;
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// data.WriteBit(bit8);
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// if (bit8)
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// *data << uint32(Int1);
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//}
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GameObject gameObject = ToGameObject();
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data.WriteUInt32(gameObject.GetWorldEffectID());
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data.WriteBit(bit8);
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data.FlushBits();
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if (bit8)
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data.WriteUInt32(Int1);
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}
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//if (SmoothPhasing)
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//{
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