Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.
This commit is contained in:
@@ -65,7 +65,7 @@ namespace Game.Chat
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_CHANNEL);
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stmt.AddValue(0, _channelName);
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stmt.AddValue(1, _channelTeam);
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stmt.AddValue(1, (uint)_channelTeam);
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SQLResult result = DB.Characters.Query(stmt);
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if (!result.IsEmpty()) //load
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@@ -97,7 +97,7 @@ namespace Game.Chat
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{
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stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHANNEL);
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stmt.AddValue(0, _channelName);
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stmt.AddValue(1, _channelTeam);
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stmt.AddValue(1, (uint)_channelTeam);
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DB.Characters.Execute(stmt);
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Log.outDebug(LogFilter.ChatSystem, "Channel({0}) saved in database", _channelName);
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}
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@@ -145,7 +145,7 @@ namespace Game.Chat
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stmt.AddValue(2, _channelPassword);
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stmt.AddValue(3, banlist);
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stmt.AddValue(4, _channelName);
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stmt.AddValue(5, _channelTeam);
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stmt.AddValue(5, (uint)_channelTeam);
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DB.Characters.Execute(stmt);
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Log.outDebug(LogFilter.ChatSystem, "Channel({0}) updated in database", _channelName);
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@@ -156,7 +156,7 @@ namespace Game.Chat
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHANNEL_USAGE);
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stmt.AddValue(0, _channelName);
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stmt.AddValue(1, _channelTeam);
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stmt.AddValue(1, (uint)_channelTeam);
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DB.Characters.Execute(stmt);
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}
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@@ -185,7 +185,7 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.RenamePlayerGuid, oldNameLink, targetGuid.ToString());
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, AtLoginFlags.Rename);
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stmt.AddValue(0, (ushort)AtLoginFlags.Rename);
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stmt.AddValue(1, targetGuid.GetCounter());
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DB.Characters.Execute(stmt);
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}
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@@ -248,7 +248,7 @@ namespace Game.Chat
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return false;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, AtLoginFlags.Customize);
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stmt.AddValue(0, (ushort)AtLoginFlags.Customize);
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if (target)
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{
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handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
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@@ -350,7 +350,7 @@ namespace Game.Chat
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return false;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, AtLoginFlags.ChangeFaction);
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stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction);
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if (target)
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{
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handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
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@@ -378,7 +378,7 @@ namespace Game.Chat
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return false;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, AtLoginFlags.ChangeRace);
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stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace);
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if (target)
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{
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// @todo add text into database
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@@ -129,7 +129,7 @@ namespace Game.Chat.Commands
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_DISABLES);
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stmt.AddValue(0, entry);
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stmt.AddValue(1, disableType);
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stmt.AddValue(1, (byte)disableType);
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SQLResult result = DB.World.Query(stmt);
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if (!result.IsEmpty())
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{
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@@ -139,7 +139,7 @@ namespace Game.Chat.Commands
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stmt = DB.World.GetPreparedStatement(WorldStatements.INS_DISABLES);
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stmt.AddValue(0, entry);
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stmt.AddValue(1, disableType);
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stmt.AddValue(1, (byte)disableType);
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stmt.AddValue(2, flags);
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stmt.AddValue(3, disableComment);
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DB.World.Execute(stmt);
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@@ -261,7 +261,7 @@ namespace Game.Chat.Commands
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.SEL_DISABLES);
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stmt.AddValue(0, entry);
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stmt.AddValue(1, disableType);
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stmt.AddValue(1, (byte)disableType);
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SQLResult result = DB.World.Query(stmt);
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if (result.IsEmpty())
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{
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@@ -271,7 +271,7 @@ namespace Game.Chat.Commands
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stmt = DB.World.GetPreparedStatement(WorldStatements.DEL_DISABLES);
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stmt.AddValue(0, entry);
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stmt.AddValue(1, disableType);
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stmt.AddValue(1, (byte)disableType);
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DB.World.Execute(stmt);
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handler.SendSysMessage("Remove Disabled {0} (Id: {1})", disableTypeStr, entry);
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@@ -169,7 +169,7 @@ namespace Game.Chat
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{
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// Get the accounts with GM Level >0
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PreparedStatement stmt = DB.Login.GetPreparedStatement(LoginStatements.SEL_GM_ACCOUNTS);
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stmt.AddValue(0, AccountTypes.Moderator);
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stmt.AddValue(0, (byte)AccountTypes.Moderator);
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stmt.AddValue(1, Global.WorldMgr.GetRealm().Id.Index);
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SQLResult result = DB.Login.Query(stmt);
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@@ -772,7 +772,7 @@ namespace Game.Chat
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// Update movement type
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_MOVEMENT_TYPE);
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stmt.AddValue(0, MovementGeneratorType.Waypoint);
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stmt.AddValue(0, (byte)MovementGeneratorType.Waypoint);
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stmt.AddValue(1, lowGuid);
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DB.World.Execute(stmt);
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@@ -1435,7 +1435,7 @@ namespace Game.Chat
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PreparedStatement stmt = DB.World.GetPreparedStatement(WorldStatements.UPD_CREATURE_SPAWN_DISTANCE);
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stmt.AddValue(0, option);
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stmt.AddValue(1, mtype);
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stmt.AddValue(1, (byte)mtype);
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stmt.AddValue(2, guidLow);
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DB.World.Execute(stmt);
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