Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.
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@@ -185,7 +185,7 @@ namespace Game.Chat
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handler.SendSysMessage(CypherStrings.RenamePlayerGuid, oldNameLink, targetGuid.ToString());
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, AtLoginFlags.Rename);
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stmt.AddValue(0, (ushort)AtLoginFlags.Rename);
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stmt.AddValue(1, targetGuid.GetCounter());
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DB.Characters.Execute(stmt);
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}
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@@ -248,7 +248,7 @@ namespace Game.Chat
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return false;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, AtLoginFlags.Customize);
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stmt.AddValue(0, (ushort)AtLoginFlags.Customize);
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if (target)
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{
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handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
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@@ -350,7 +350,7 @@ namespace Game.Chat
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return false;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, AtLoginFlags.ChangeFaction);
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stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction);
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if (target)
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{
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handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
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@@ -378,7 +378,7 @@ namespace Game.Chat
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return false;
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
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stmt.AddValue(0, AtLoginFlags.ChangeRace);
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stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace);
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if (target)
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{
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// @todo add text into database
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