Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.

This commit is contained in:
hondacrx
2021-04-21 18:06:46 -04:00
parent 897ca11273
commit ba064327b0
30 changed files with 149 additions and 89 deletions
@@ -185,7 +185,7 @@ namespace Game.Chat
handler.SendSysMessage(CypherStrings.RenamePlayerGuid, oldNameLink, targetGuid.ToString());
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, AtLoginFlags.Rename);
stmt.AddValue(0, (ushort)AtLoginFlags.Rename);
stmt.AddValue(1, targetGuid.GetCounter());
DB.Characters.Execute(stmt);
}
@@ -248,7 +248,7 @@ namespace Game.Chat
return false;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, AtLoginFlags.Customize);
stmt.AddValue(0, (ushort)AtLoginFlags.Customize);
if (target)
{
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
@@ -350,7 +350,7 @@ namespace Game.Chat
return false;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, AtLoginFlags.ChangeFaction);
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeFaction);
if (target)
{
handler.SendSysMessage(CypherStrings.CustomizePlayer, handler.GetNameLink(target));
@@ -378,7 +378,7 @@ namespace Game.Chat
return false;
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_ADD_AT_LOGIN_FLAG);
stmt.AddValue(0, AtLoginFlags.ChangeRace);
stmt.AddValue(0, (ushort)AtLoginFlags.ChangeRace);
if (target)
{
// @todo add text into database