Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.
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@@ -995,7 +995,7 @@ namespace Game.Entities
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stmt.AddValue(index++, m_worldRotation.W);
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stmt.AddValue(index++, m_respawnDelayTime);
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stmt.AddValue(index++, GetGoAnimProgress());
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stmt.AddValue(index++, GetGoState());
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stmt.AddValue(index++, (byte)GetGoState());
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DB.World.Execute(stmt);
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}
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