Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.
This commit is contained in:
@@ -176,7 +176,7 @@ namespace Game.Entities
|
||||
friendInfo.Flags |= flag;
|
||||
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHARACTER_SOCIAL_FLAGS);
|
||||
stmt.AddValue(0, friendInfo.Flags);
|
||||
stmt.AddValue(0, (byte)friendInfo.Flags);
|
||||
stmt.AddValue(1, GetPlayerGUID().GetCounter());
|
||||
stmt.AddValue(2, friendGuid.GetCounter());
|
||||
DB.Characters.Execute(stmt);
|
||||
@@ -190,7 +190,7 @@ namespace Game.Entities
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.INS_CHARACTER_SOCIAL);
|
||||
stmt.AddValue(0, GetPlayerGUID().GetCounter());
|
||||
stmt.AddValue(1, friendGuid.GetCounter());
|
||||
stmt.AddValue(2, flag);
|
||||
stmt.AddValue(2, (byte)flag);
|
||||
DB.Characters.Execute(stmt);
|
||||
}
|
||||
return true;
|
||||
@@ -216,7 +216,7 @@ namespace Game.Entities
|
||||
else
|
||||
{
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHARACTER_SOCIAL_FLAGS);
|
||||
stmt.AddValue(0, friendInfo.Flags);
|
||||
stmt.AddValue(0, (byte)friendInfo.Flags);
|
||||
stmt.AddValue(1, GetPlayerGUID().GetCounter());
|
||||
stmt.AddValue(2, friendGuid.GetCounter());
|
||||
DB.Characters.Execute(stmt);
|
||||
|
||||
Reference in New Issue
Block a user