Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.
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@@ -381,9 +381,9 @@ namespace Game.Groups
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stmt.AddValue(0, m_dbStoreId);
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stmt.AddValue(1, member.guid.GetCounter());
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stmt.AddValue(2, member.flags);
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stmt.AddValue(2, (byte)member.flags);
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stmt.AddValue(3, member.group);
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stmt.AddValue(4, member.roles);
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stmt.AddValue(4, (byte)member.roles);
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DB.Characters.Execute(stmt);
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@@ -1846,7 +1846,7 @@ namespace Game.Groups
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{
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GROUP_LEGACY_RAID_DIFFICULTY);
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stmt.AddValue(0, m_legacyRaidDifficulty);
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stmt.AddValue(0, (byte)m_legacyRaidDifficulty);
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stmt.AddValue(1, m_dbStoreId);
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DB.Characters.Execute(stmt);
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@@ -2480,7 +2480,7 @@ namespace Game.Groups
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// Preserve the new setting in the db
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PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_GROUP_MEMBER_FLAG);
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stmt.AddValue(0, slot.flags);
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stmt.AddValue(0, (byte)slot.flags);
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stmt.AddValue(1, guid.GetCounter());
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DB.Characters.Execute(stmt);
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