Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.

This commit is contained in:
hondacrx
2021-04-21 18:06:46 -04:00
parent 897ca11273
commit ba064327b0
30 changed files with 149 additions and 89 deletions
+3 -3
View File
@@ -1252,7 +1252,7 @@ namespace Game
// Update name and at_login flag in the db
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_NAME_AT_LOGIN);
stmt.AddValue(0, renameInfo.NewName);
stmt.AddValue(1, atLoginFlags);
stmt.AddValue(1, (ushort)atLoginFlags);
stmt.AddValue(2, lowGuid);
trans.Append(stmt);
@@ -1467,7 +1467,7 @@ namespace Game
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_NAME_AT_LOGIN);
stmt.AddValue(0, customizeInfo.CharName);
stmt.AddValue(1, atLoginFlags);
stmt.AddValue(1, (ushort)atLoginFlags);
stmt.AddValue(2, lowGuid);
trans.Append(stmt);
@@ -1794,7 +1794,7 @@ namespace Game
// Race Change
{
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_RACE);
stmt.AddValue(0, factionChangeInfo.RaceID);
stmt.AddValue(0, (byte)factionChangeInfo.RaceID);
stmt.AddValue(1, lowGuid);
trans.Append(stmt);
+2 -2
View File
@@ -345,8 +345,8 @@ namespace Game
{
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PET_SLOTS_DETAIL);
stmt.AddValue(0, guid.GetCounter());
stmt.AddValue(1, PetSaveMode.FirstStableSlot);
stmt.AddValue(2, PetSaveMode.LastStableSlot);
stmt.AddValue(1, (byte)PetSaveMode.FirstStableSlot);
stmt.AddValue(2, (byte)PetSaveMode.LastStableSlot);
_queryProcessor.AddCallback(DB.Characters.AsyncQuery(stmt).WithCallback(SendStablePetCallback, guid));
}