Core/DB: Fixes sometimes wrong values added to DB, also fixes errors when trying to convert updatefield to object.
This commit is contained in:
@@ -1252,7 +1252,7 @@ namespace Game
|
||||
// Update name and at_login flag in the db
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_NAME_AT_LOGIN);
|
||||
stmt.AddValue(0, renameInfo.NewName);
|
||||
stmt.AddValue(1, atLoginFlags);
|
||||
stmt.AddValue(1, (ushort)atLoginFlags);
|
||||
stmt.AddValue(2, lowGuid);
|
||||
trans.Append(stmt);
|
||||
|
||||
@@ -1467,7 +1467,7 @@ namespace Game
|
||||
{
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_NAME_AT_LOGIN);
|
||||
stmt.AddValue(0, customizeInfo.CharName);
|
||||
stmt.AddValue(1, atLoginFlags);
|
||||
stmt.AddValue(1, (ushort)atLoginFlags);
|
||||
stmt.AddValue(2, lowGuid);
|
||||
trans.Append(stmt);
|
||||
|
||||
@@ -1794,7 +1794,7 @@ namespace Game
|
||||
// Race Change
|
||||
{
|
||||
stmt = DB.Characters.GetPreparedStatement(CharStatements.UPD_CHAR_RACE);
|
||||
stmt.AddValue(0, factionChangeInfo.RaceID);
|
||||
stmt.AddValue(0, (byte)factionChangeInfo.RaceID);
|
||||
stmt.AddValue(1, lowGuid);
|
||||
|
||||
trans.Append(stmt);
|
||||
|
||||
@@ -345,8 +345,8 @@ namespace Game
|
||||
{
|
||||
PreparedStatement stmt = DB.Characters.GetPreparedStatement(CharStatements.SEL_PET_SLOTS_DETAIL);
|
||||
stmt.AddValue(0, guid.GetCounter());
|
||||
stmt.AddValue(1, PetSaveMode.FirstStableSlot);
|
||||
stmt.AddValue(2, PetSaveMode.LastStableSlot);
|
||||
stmt.AddValue(1, (byte)PetSaveMode.FirstStableSlot);
|
||||
stmt.AddValue(2, (byte)PetSaveMode.LastStableSlot);
|
||||
|
||||
_queryProcessor.AddCallback(DB.Characters.AsyncQuery(stmt).WithCallback(SendStablePetCallback, guid));
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user