Movement/TaxiPath: Properly clean up list of taxi destinations upon arrival at final node.
Port From (https://github.com/TrinityCore/TrinityCore/commit/390001fa624ef996d2ae5331e201f9e2d640211b)
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@@ -173,6 +173,8 @@ namespace Game.Entities
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if (m_TaxiDestinations.Empty())
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if (m_TaxiDestinations.Empty())
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return "";
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return "";
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Cypher.Assert(m_TaxiDestinations.Count >= 2);
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StringBuilder ss = new();
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StringBuilder ss = new();
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ss.Append($"{m_flightMasterFactionId} ");
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ss.Append($"{m_flightMasterFactionId} ");
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@@ -123,6 +123,7 @@ namespace Game.Movement
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if (!active)
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if (!active)
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return;
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return;
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owner.m_taxi.ClearTaxiDestinations();
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owner.Dismount();
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owner.Dismount();
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owner.RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
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owner.RemoveUnitFlag(UnitFlags.RemoveClientControl | UnitFlags.TaxiFlight);
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