Start adding missing scripts Part3
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@@ -447,11 +447,11 @@ namespace Game.Maps
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{
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if (string.IsNullOrEmpty(data))
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{
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OUT_LOAD_INST_DATA_FAIL();
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OutLoadInstDataFail();
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return;
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}
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OUT_LOAD_INST_DATA(data);
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OutLoadInstData(data);
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var loadStream = new StringArguments(data);
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@@ -461,9 +461,9 @@ namespace Game.Maps
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ReadSaveDataMore(loadStream);
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}
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else
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OUT_LOAD_INST_DATA_FAIL();
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OutLoadInstDataFail();
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OUT_LOAD_INST_DATA_COMPLETE();
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OutLoadInstDataComplete();
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}
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bool ReadSaveDataHeaders(StringArguments data)
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@@ -495,7 +495,7 @@ namespace Game.Maps
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public virtual string GetSaveData()
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{
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OUT_SAVE_INST_DATA();
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OutSaveInstData();
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StringBuilder saveStream = new();
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@@ -503,7 +503,7 @@ namespace Game.Maps
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WriteSaveDataBossStates(saveStream);
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WriteSaveDataMore(saveStream);
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OUT_SAVE_INST_DATA_COMPLETE();
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OutSaveInstDataComplete();
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return saveStream.ToString();
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}
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@@ -928,11 +928,11 @@ namespace Game.Maps
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bosses.Add(i, new BossInfo());
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}
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public void OUT_SAVE_INST_DATA() { Log.outDebug(LogFilter.Scripts, "Saving Instance Data for Instance {0} (Map {1}, Instance Id {2})", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
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public void OUT_SAVE_INST_DATA_COMPLETE() { Log.outDebug(LogFilter.Scripts, "Saving Instance Data for Instance {0} (Map {1}, Instance Id {2}) completed.", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
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public void OUT_LOAD_INST_DATA(string input) { Log.outDebug(LogFilter.Scripts, "Loading Instance Data for Instance {0} (Map {1}, Instance Id {2}). Input is '{3}'", instance.GetMapName(), instance.GetId(), instance.GetInstanceId(), input); }
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public void OUT_LOAD_INST_DATA_COMPLETE() { Log.outDebug(LogFilter.Scripts, "Instance Data Load for Instance {0} (Map {1}, Instance Id: {2}) is complete.", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
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public void OUT_LOAD_INST_DATA_FAIL() { Log.outDebug(LogFilter.Scripts, "Unable to load Instance Data for Instance {0} (Map {1}, Instance Id: {2}).", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
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public void OutSaveInstData() { Log.outDebug(LogFilter.Scripts, "Saving Instance Data for Instance {0} (Map {1}, Instance Id {2})", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
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public void OutSaveInstDataComplete() { Log.outDebug(LogFilter.Scripts, "Saving Instance Data for Instance {0} (Map {1}, Instance Id {2}) completed.", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
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public void OutLoadInstData(string input) { Log.outDebug(LogFilter.Scripts, "Loading Instance Data for Instance {0} (Map {1}, Instance Id {2}). Input is '{3}'", instance.GetMapName(), instance.GetId(), instance.GetInstanceId(), input); }
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public void OutLoadInstDataComplete() { Log.outDebug(LogFilter.Scripts, "Instance Data Load for Instance {0} (Map {1}, Instance Id: {2}) is complete.", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
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public void OutLoadInstDataFail() { Log.outDebug(LogFilter.Scripts, "Unable to load Instance Data for Instance {0} (Map {1}, Instance Id: {2}).", instance.GetMapName(), instance.GetId(), instance.GetInstanceId()); }
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public virtual void ReadSaveDataMore(StringArguments data) { }
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