Start adding missing scripts Part3
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@@ -5725,8 +5725,7 @@ namespace Game.Spells
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// most of the spells have multiple effects with the same summon spell id for multiple spawns, so right now it's safe to assume there's only 1 spawn per effect
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foreach (uint summonEntry in summonedEntries)
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{
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List<Creature> nearbyEntries = new();
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target.GetCreatureListWithEntryInGrid(nearbyEntries, summonEntry);
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List<Creature> nearbyEntries = target.GetCreatureListWithEntryInGrid(summonEntry);
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foreach (var creature in nearbyEntries)
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{
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if (creature.GetOwner() == target)
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