Start adding missing scripts Part3
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockCaverns.Beauty
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{
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struct SpellIds
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{
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public const uint TerrifyingRoar = 76028; // Not yet Implemented
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public const uint BerserkerCharge = 76030;
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public const uint MagmaSpit = 76031;
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public const uint Flamebreak = 76032;
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public const uint Berserk = 82395; // Not yet Implemented
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}
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struct SoundIds
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{
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public const uint Aggro = 18559;
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public const uint Death = 18563;
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}
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[Script]
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class boss_beauty : BossAI
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{
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public boss_beauty(Creature creature) : base(creature, DataTypes.Beauty) { }
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public override void Reset()
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{
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_Reset();
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}
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public override void JustEngagedWith(Unit who)
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{
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base.JustEngagedWith(who);
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_scheduler.Schedule(TimeSpan.FromSeconds(7), TimeSpan.FromSeconds(10), task =>
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{
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DoCast(SelectTarget(SelectTargetMethod.Random, 0, 100, true), SpellIds.MagmaSpit, new CastSpellExtraArgs(true));
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(16), TimeSpan.FromSeconds(19), task =>
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{
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DoCast(SelectTarget(SelectTargetMethod.Random, 0, 100, true), SpellIds.BerserkerCharge, new CastSpellExtraArgs(true));
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task.Repeat();
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(18), TimeSpan.FromSeconds(22), task =>
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{
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DoCast(me, SpellIds.Flamebreak);
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task.Repeat();
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});
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DoPlaySoundToSet(me, SoundIds.Aggro);
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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DoPlaySoundToSet(me, SoundIds.Death);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff, () => DoMeleeAttackIfReady());
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}
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}
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}
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