Start adding missing scripts Part3
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using Game.Spells;
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using System;
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namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockCaverns.RomoggBonecrusher
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{
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struct SpellIds
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{
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public const uint CallForHelp = 82137; // Needs Scripting
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public const uint ChainsOfWoe = 75539;
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public const uint Quake = 75272;
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public const uint Skullcracker = 75543;
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public const uint WoundingStrike = 75571;
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}
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struct TextIds
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{
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public const uint YellAggro = 0;
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public const uint YellKill = 1;
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public const uint YellSkullcracker = 2;
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public const uint YellDeath = 3;
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public const uint EmoteCallForHelp = 4;
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public const uint EmoteSkullcracker = 5;
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}
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struct MiscConst
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{
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public const uint TypeRaz = 1;
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public const uint DataRomoggDead = 1;
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public static Position SummonPos = new Position(249.2639f, 949.1614f, 191.7866f, 3.141593f);
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}
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[Script]
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class boss_romogg_bonecrusher : BossAI
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{
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public boss_romogg_bonecrusher(Creature creature) : base(creature, DataTypes.RomoggBonecrusher)
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{
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me.SummonCreature(CreatureIds.RazTheCrazed, MiscConst.SummonPos, TempSummonType.ManualDespawn, TimeSpan.FromSeconds(200));
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}
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public override void Reset()
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{
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_Reset();
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}
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public override void JustDied(Unit killer)
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{
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_JustDied();
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Talk(TextIds.YellDeath);
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Creature raz = instance.GetCreature(DataTypes.RazTheCrazed);
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if (raz)
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raz.GetAI().SetData(MiscConst.TypeRaz, MiscConst.DataRomoggDead);
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}
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public override void KilledUnit(Unit who)
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{
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if (who.IsPlayer())
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Talk(TextIds.YellKill);
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}
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public override void JustEngagedWith(Unit who)
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{
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base.JustEngagedWith(who);
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_scheduler.Schedule(TimeSpan.FromSeconds(22), TimeSpan.FromSeconds(32), task =>
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{
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Talk(TextIds.YellSkullcracker);
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DoCast(me, SpellIds.ChainsOfWoe);
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task.Repeat(TimeSpan.FromSeconds(22), TimeSpan.FromSeconds(32));
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_scheduler.Schedule(TimeSpan.FromSeconds(3), skullCrackerTask =>
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{
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Talk(TextIds.EmoteSkullcracker);
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DoCast(me, SpellIds.Skullcracker);
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});
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(26), TimeSpan.FromSeconds(32), task =>
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{
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DoCastVictim(SpellIds.WoundingStrike, new CastSpellExtraArgs(true));
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task.Repeat(TimeSpan.FromSeconds(26), TimeSpan.FromSeconds(32));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(45), task =>
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{
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DoCast(me, SpellIds.Quake);
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task.Repeat(TimeSpan.FromSeconds(32), TimeSpan.FromSeconds(40));
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});
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Talk(TextIds.YellAggro);
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Talk(TextIds.EmoteCallForHelp);
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DoCast(me, SpellIds.CallForHelp);
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff, () => DoMeleeAttackIfReady());
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}
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}
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}
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