Start adding missing scripts Part3
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Maps;
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using Game.Scripting;
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using Game.Spells;
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using System;
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namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.Magmus
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{
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struct SpellIds
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{
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//Magmus
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public const uint Fieryburst = 13900;
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public const uint Warstomp = 24375;
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//IronhandGuardian
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public const uint Goutofflame = 15529;
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}
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enum Phases
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{
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One = 1,
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Two = 2
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}
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[Script]
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class boss_magmus : ScriptedAI
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{
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Phases phase;
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public boss_magmus(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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}
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public override void JustEngagedWith(Unit who)
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{
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InstanceScript instance = me.GetInstanceScript();
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if (instance != null)
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instance.SetData(DataTypes.TypeIronHall, (uint)EncounterState.InProgress);
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phase = Phases.One;
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_scheduler.Schedule(TimeSpan.FromSeconds(5), task =>
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{
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DoCastVictim(SpellIds.Fieryburst);
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task.Repeat(TimeSpan.FromSeconds(6));
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});
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}
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public override void DamageTaken(Unit attacker, ref uint damage, DamageEffectType damageType, SpellInfo spellInfo = null)
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{
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if (me.HealthBelowPctDamaged(50, damage) && phase == Phases.One)
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{
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phase = Phases.Two;
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_scheduler.Schedule(TimeSpan.FromSeconds(0), task =>
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{
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DoCastVictim(SpellIds.Warstomp);
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task.Repeat(TimeSpan.FromSeconds(8));
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});
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff, () => DoMeleeAttackIfReady());
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}
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public override void JustDied(Unit killer)
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{
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InstanceScript instance = me.GetInstanceScript();
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if (instance != null)
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{
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instance.HandleGameObject(instance.GetGuidData(DataTypes.DataThroneDoor), true);
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instance.SetData(DataTypes.TypeIronHall, (uint)EncounterState.Done);
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}
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}
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}
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[Script]
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class npc_ironhand_guardianAI : ScriptedAI
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{
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InstanceScript _instance;
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bool _active;
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public npc_ironhand_guardianAI(Creature creature) : base(creature)
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{
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_instance = me.GetInstanceScript();
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_active = false;
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}
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public override void Reset()
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{
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_scheduler.CancelAll();
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}
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public override void UpdateAI(uint diff)
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{
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if (!_active)
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{
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if (_instance.GetData(DataTypes.TypeIronHall) == (uint)EncounterState.NotStarted)
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return;
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// Once the boss is engaged, the guardians will stay activated until the next instance reset
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_scheduler.Schedule(TimeSpan.FromSeconds(0), TimeSpan.FromSeconds(10), task =>
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{
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DoCastAOE(SpellIds.Goutofflame);
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task.Repeat(TimeSpan.FromSeconds(16), TimeSpan.FromSeconds(21));
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});
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_active = true;
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}
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_scheduler.Update(diff);
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}
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}
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}
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