Start adding missing scripts Part3
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockDepths.MoiraBronzebeard
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{
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struct SpellIds
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{
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public const uint Heal = 10917;
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public const uint Renew = 10929;
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public const uint Shield = 10901;
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public const uint Mindblast = 10947;
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public const uint Shadowwordpain = 10894;
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public const uint Smite = 10934;
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}
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[Script]
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class boss_moira_bronzebeard : ScriptedAI
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{
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public boss_moira_bronzebeard(Creature creature) : base(creature) { }
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public override void Reset()
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{
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_scheduler.CancelAll();
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}
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public override void JustEngagedWith(Unit who)
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{
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//_scheduler.Schedule(EventHeal, TimeSpan.FromSeconds(12s)); // not used atm // These times are probably wrong
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_scheduler.Schedule(TimeSpan.FromSeconds(16), task =>
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{
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DoCastVictim(SpellIds.Mindblast);
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task.Repeat(TimeSpan.FromSeconds(14));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(2), task =>
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{
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DoCastVictim(SpellIds.Shadowwordpain);
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task.Repeat(TimeSpan.FromSeconds(18));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(8), task =>
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{
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DoCastVictim(SpellIds.Smite);
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task.Repeat(TimeSpan.FromSeconds(10));
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});
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff);
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}
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}
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}
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