Start adding missing scripts Part3
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.Gyth
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{
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struct SpellIds
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{
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public const uint RendMounts = 16167; // Change model
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public const uint CorrosiveAcid = 16359; // Combat (self cast)
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public const uint Flamebreath = 16390; // Combat (Self cast)
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public const uint Freeze = 16350; // Combat (Self cast)
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public const uint KnockAway = 10101; // Combat
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public const uint SummonRend = 16328; // Summons Rend near death
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}
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struct MiscConst
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{
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public const uint NefariusPath2 = 1379671;
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public const uint NefariusPath3 = 1379672;
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public const uint GythPath1 = 1379681;
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}
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[Script]
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class boss_gyth : BossAI
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{
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bool SummonedRend;
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public boss_gyth(Creature creature) : base(creature, DataTypes.Gyth)
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{
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Initialize();
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}
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void Initialize()
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{
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SummonedRend = false;
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}
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public override void Reset()
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{
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Initialize();
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if (instance.GetBossState(DataTypes.Gyth) == EncounterState.InProgress)
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{
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instance.SetBossState(DataTypes.Gyth, EncounterState.Done);
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me.DespawnOrUnsummon();
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}
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}
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public override void JustEngagedWith(Unit who)
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{
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base.JustEngagedWith(who);
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_scheduler.CancelAll();
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_scheduler.Schedule(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(16), task =>
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{
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DoCast(me, SpellIds.CorrosiveAcid);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(16), task =>
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{
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DoCast(me, SpellIds.Freeze);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(16), task =>
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{
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DoCast(me, SpellIds.Flamebreath);
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task.Repeat(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(16));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(12), TimeSpan.FromSeconds(18), task =>
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{
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DoCastVictim(SpellIds.KnockAway);
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task.Repeat(TimeSpan.FromSeconds(14), TimeSpan.FromSeconds(20));
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});
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}
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public override void JustDied(Unit killer)
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{
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instance.SetBossState(DataTypes.Gyth, EncounterState.Done);
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}
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public override void SetData(uint type, uint data)
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{
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switch (data)
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{
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case 1:
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_scheduler.Schedule(TimeSpan.FromSeconds(1), task =>
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{
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me.AddAura(SpellIds.RendMounts, me);
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GameObject portcullis = me.FindNearestGameObject(GameObjectsIds.DrPortcullis, 40.0f);
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if (portcullis)
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portcullis.UseDoorOrButton();
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Creature victor = me.FindNearestCreature(CreaturesIds.LordVictorNefarius, 75.0f, true);
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if (victor)
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victor.GetAI().SetData(1, 1);
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task.Schedule(TimeSpan.FromSeconds(2), summonTask2 =>
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{
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me.GetMotionMaster().MovePath(MiscConst.GythPath1, false);
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});
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});
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break;
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default:
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break;
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}
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}
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public override void UpdateAI(uint diff)
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{
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if (!SummonedRend && HealthBelowPct(5))
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{
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DoCast(me, SpellIds.SummonRend);
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me.RemoveAura(SpellIds.RendMounts);
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SummonedRend = true;
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}
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_scheduler.Update(diff, () => DoMeleeAttackIfReady());
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}
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}
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}
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