Start adding missing scripts Part3
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/*
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* Copyright (C) 2012-2020 CypherCore <http://github.com/CypherCore>
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*/
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using Framework.Constants;
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using Game.AI;
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using Game.Entities;
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using Game.Scripting;
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using System;
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namespace Scripts.EasternKingdoms.BlackrockMountain.BlackrockSpire.Halycon
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{
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struct SpellIds
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{
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public const uint Rend = 13738;
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public const uint Thrash = 3391;
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}
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struct TextIds
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{
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public const uint EmoteDeath = 0;
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}
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[Script]
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class boss_halycon : BossAI
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{
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static Position SummonLocation = new Position(-167.9561f, -411.7844f, 76.23057f, 1.53589f);
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bool Summoned;
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public boss_halycon(Creature creature) : base(creature, DataTypes.Halycon)
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{
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Initialize();
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}
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void Initialize()
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{
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Summoned = false;
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}
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public override void Reset()
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{
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_Reset();
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Initialize();
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}
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public override void JustEngagedWith(Unit who)
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{
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base.JustEngagedWith(who);
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_scheduler.Schedule(TimeSpan.FromSeconds(17), TimeSpan.FromSeconds(20), task =>
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{
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DoCastVictim(SpellIds.Rend);
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task.Repeat(TimeSpan.FromSeconds(8), TimeSpan.FromSeconds(10));
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});
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_scheduler.Schedule(TimeSpan.FromSeconds(10), TimeSpan.FromSeconds(12), task =>
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{
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DoCast(me, SpellIds.Thrash);
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});
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}
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public override void JustDied(Unit killer)
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{
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me.SummonCreature(CreaturesIds.GizrulTheSlavener, SummonLocation, TempSummonType.TimedDespawn, TimeSpan.FromMinutes(5));
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Talk(TextIds.EmoteDeath);
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Summoned = true;
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}
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public override void UpdateAI(uint diff)
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{
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if (!UpdateVictim())
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return;
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_scheduler.Update(diff, () => DoMeleeAttackIfReady());
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}
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}
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}
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