Core/Summons: Handle summons using SummonProperties.Control type 5 as vehicles
Port From (https://github.com/TrinityCore/TrinityCore/commit/23bb1a56b74191e131e41ad25edbe40ee4e76a96)
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@@ -3711,12 +3711,12 @@ namespace Game.Maps
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case SummonCategory.Puppet:
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mask = UnitTypeMask.Puppet;
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break;
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case SummonCategory.PossessedVehicle:
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case SummonCategory.Vehicle:
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mask = UnitTypeMask.Minion;
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break;
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case SummonCategory.Wild:
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case SummonCategory.Ally:
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case SummonCategory.Unk:
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{
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switch (properties.Title)
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{
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