Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+2 -2
View File
@@ -218,9 +218,9 @@ namespace Framework.Constants
/// <summary>
/// Object Const
/// </summary>
public const float DefaultWorldObjectSize = 0.388999998569489f; // player size, also currently used (correctly?) for any non Unit world objects
public const float DefaultPlayerBoundingRadius = 0.388999998569489f; // player size, also currently used (correctly?) for any non Unit world objects
public const float AttackDistance = 5.0f;
public const float DefaultCombatReach = 1.5f;
public const float DefaultPlayerCombatReach = 1.5f;
public const float MinMeleeReach = 2.0f;
public const float NominalMeleeRange = 5.0f;
public const float MeleeRange = NominalMeleeRange - MinMeleeReach * 2; //center to center for players
@@ -2349,7 +2349,7 @@ namespace Framework.Constants
UnitDestAreaParty = 34,
UnitParty = 35,
DestCasterUnk36 = 36,
UnitLastareaParty = 37,
UnitLastAreaParty = 37,
UnitNearbyEntry = 38,
DestCasterFishing = 39,
GameobjectNearbyEntry = 40,