Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+1 -1
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@@ -724,7 +724,7 @@ namespace Game.Chat
return false;
float x, y, z, o = handler.GetSession().GetPlayer().GetOrientation();
handler.GetSession().GetPlayer().GetClosePoint(out x, out y, out z, handler.GetSession().GetPlayer().GetObjectSize());
handler.GetSession().GetPlayer().GetClosePoint(out x, out y, out z, handler.GetSession().GetPlayer().GetCombatReach());
uint id = args.NextUInt32();
if (id == 0)
+1 -1
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@@ -115,7 +115,7 @@ namespace Game.Chat
// before GM
float x, y, z;
gmPlayer.GetClosePoint(out x, out y, out z, player.GetObjectSize());
gmPlayer.GetClosePoint(out x, out y, out z, player.GetCombatReach());
player.TeleportTo(gmPlayer.GetMapId(), x, y, z, player.GetOrientation());
}
+1 -1
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@@ -712,7 +712,7 @@ namespace Game.Chat
// before GM
float x, y, z;
handler.GetSession().GetPlayer().GetClosePoint(out x, out y, out z, target.GetObjectSize());
handler.GetSession().GetPlayer().GetClosePoint(out x, out y, out z, target.GetCombatReach());
target.TeleportTo(handler.GetSession().GetPlayer().GetMapId(), x, y, z, target.GetOrientation());
PhasingHandler.InheritPhaseShift(target, handler.GetSession().GetPlayer());
target.UpdateObjectVisibility();
+1 -1
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@@ -392,7 +392,7 @@ namespace Game.Chat
// place pet before player
float x, y, z;
player.GetClosePoint(out x, out y, out z, creatureTarget.GetObjectSize(), SharedConst.ContactDistance);
player.GetClosePoint(out x, out y, out z, creatureTarget.GetCombatReach(), SharedConst.ContactDistance);
pet.Relocate(x, y, z, MathFunctions.PI - player.GetOrientation());
// set pet to defensive mode by default (some classes can't control controlled pets in fact).