Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+1 -1
View File
@@ -724,7 +724,7 @@ namespace Game.Chat
return false;
float x, y, z, o = handler.GetSession().GetPlayer().GetOrientation();
handler.GetSession().GetPlayer().GetClosePoint(out x, out y, out z, handler.GetSession().GetPlayer().GetObjectSize());
handler.GetSession().GetPlayer().GetClosePoint(out x, out y, out z, handler.GetSession().GetPlayer().GetCombatReach());
uint id = args.NextUInt32();
if (id == 0)