Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
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@@ -115,7 +115,7 @@ namespace Game.Chat
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// before GM
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float x, y, z;
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gmPlayer.GetClosePoint(out x, out y, out z, player.GetObjectSize());
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gmPlayer.GetClosePoint(out x, out y, out z, player.GetCombatReach());
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player.TeleportTo(gmPlayer.GetMapId(), x, y, z, player.GetOrientation());
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}
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