Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+1 -1
View File
@@ -115,7 +115,7 @@ namespace Game.Chat
// before GM
float x, y, z;
gmPlayer.GetClosePoint(out x, out y, out z, player.GetObjectSize());
gmPlayer.GetClosePoint(out x, out y, out z, player.GetCombatReach());
player.TeleportTo(gmPlayer.GetMapId(), x, y, z, player.GetOrientation());
}