Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+1 -1
View File
@@ -712,7 +712,7 @@ namespace Game.Chat
// before GM
float x, y, z;
handler.GetSession().GetPlayer().GetClosePoint(out x, out y, out z, target.GetObjectSize());
handler.GetSession().GetPlayer().GetClosePoint(out x, out y, out z, target.GetCombatReach());
target.TeleportTo(handler.GetSession().GetPlayer().GetMapId(), x, y, z, target.GetOrientation());
PhasingHandler.InheritPhaseShift(target, handler.GetSession().GetPlayer());
target.UpdateObjectVisibility();