Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
@@ -392,7 +392,7 @@ namespace Game.Chat
|
||||
|
||||
// place pet before player
|
||||
float x, y, z;
|
||||
player.GetClosePoint(out x, out y, out z, creatureTarget.GetObjectSize(), SharedConst.ContactDistance);
|
||||
player.GetClosePoint(out x, out y, out z, creatureTarget.GetCombatReach(), SharedConst.ContactDistance);
|
||||
pet.Relocate(x, y, z, MathFunctions.PI - player.GetOrientation());
|
||||
|
||||
// set pet to defensive mode by default (some classes can't control controlled pets in fact).
|
||||
|
||||
Reference in New Issue
Block a user