Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+3 -3
View File
@@ -2094,7 +2094,7 @@ namespace Game.Entities
else
{
// include sizes for huge npcs
dist += GetObjectSize() + victim.GetObjectSize();
dist += GetCombatReach() + victim.GetCombatReach();
// to prevent creatures in air ignore attacks because distance is already too high...
if (GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Air))
@@ -2675,7 +2675,7 @@ namespace Game.Entities
if (minfo != null)
{
SetBoundingRadius((IsPet() ? 1.0f : minfo.BoundingRadius) * scale);
SetCombatReach((IsPet() ? SharedConst.DefaultCombatReach : minfo.CombatReach) * scale);
SetCombatReach((IsPet() ? SharedConst.DefaultPlayerCombatReach : minfo.CombatReach) * scale);
}
}
@@ -2687,7 +2687,7 @@ namespace Game.Entities
if (minfo != null)
{
SetBoundingRadius((IsPet() ? 1.0f : minfo.BoundingRadius) * GetObjectScale());
SetCombatReach((IsPet() ? SharedConst.DefaultCombatReach : minfo.CombatReach) * GetObjectScale());
SetCombatReach((IsPet() ? SharedConst.DefaultPlayerCombatReach : minfo.CombatReach) * GetObjectScale());
}
}