Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
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@@ -2094,7 +2094,7 @@ namespace Game.Entities
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else
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{
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// include sizes for huge npcs
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dist += GetObjectSize() + victim.GetObjectSize();
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dist += GetCombatReach() + victim.GetCombatReach();
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// to prevent creatures in air ignore attacks because distance is already too high...
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if (GetCreatureTemplate().InhabitType.HasAnyFlag(InhabitType.Air))
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@@ -2675,7 +2675,7 @@ namespace Game.Entities
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if (minfo != null)
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{
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SetBoundingRadius((IsPet() ? 1.0f : minfo.BoundingRadius) * scale);
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SetCombatReach((IsPet() ? SharedConst.DefaultCombatReach : minfo.CombatReach) * scale);
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SetCombatReach((IsPet() ? SharedConst.DefaultPlayerCombatReach : minfo.CombatReach) * scale);
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}
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}
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@@ -2687,7 +2687,7 @@ namespace Game.Entities
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if (minfo != null)
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{
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SetBoundingRadius((IsPet() ? 1.0f : minfo.BoundingRadius) * GetObjectScale());
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SetCombatReach((IsPet() ? SharedConst.DefaultCombatReach : minfo.CombatReach) * GetObjectScale());
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SetCombatReach((IsPet() ? SharedConst.DefaultPlayerCombatReach : minfo.CombatReach) * GetObjectScale());
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}
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}
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