Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
@@ -2756,7 +2756,7 @@ namespace Game.Entities
public void RelocateStationaryPosition(float x, float y, float z, float o) { StationaryPosition.Relocate(x, y, z, o); }
//! Object distance/size - overridden from Object._IsWithinDist. Needs to take in account proper GO size.
public override bool _IsWithinDist(WorldObject obj, float dist2compare, bool is3D)
public override bool _IsWithinDist(WorldObject obj, float dist2compare, bool is3D, bool incOwnRadius, bool incTargetRadius)
{
//! Following check does check 3d distance
return IsInRange(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), dist2compare);