Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
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@@ -2756,7 +2756,7 @@ namespace Game.Entities
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public void RelocateStationaryPosition(float x, float y, float z, float o) { StationaryPosition.Relocate(x, y, z, o); }
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//! Object distance/size - overridden from Object._IsWithinDist. Needs to take in account proper GO size.
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public override bool _IsWithinDist(WorldObject obj, float dist2compare, bool is3D)
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public override bool _IsWithinDist(WorldObject obj, float dist2compare, bool is3D, bool incOwnRadius, bool incTargetRadius)
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{
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//! Following check does check 3d distance
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return IsInRange(obj.GetPositionX(), obj.GetPositionY(), obj.GetPositionZ(), dist2compare);
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