Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+7
View File
@@ -271,6 +271,13 @@ namespace Game.Entities
return true;
}
public bool IsWithinDoubleVerticalCylinder(Position center, float radius, float height)
{
float verticalDelta = GetPositionZ() - center.GetPositionZ();
return IsInDist2d(center, radius) && Math.Abs(verticalDelta) <= height;
}
public bool HasInArc(float arc, Position obj, float border = 2.0f)
{
// always have self in arc