Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+2 -2
View File
@@ -180,7 +180,7 @@ namespace Game.Entities
float px, py, pz;
if (IsCritter())
{
owner.GetClosePoint(out px, out py, out pz, GetObjectSize(), SharedConst.PetFollowDist, GetFollowAngle());
owner.GetClosePoint(out px, out py, out pz, GetCombatReach(), SharedConst.PetFollowDist, GetFollowAngle());
Relocate(px, py, pz, owner.GetOrientation());
if (!IsPositionValid())
@@ -233,7 +233,7 @@ namespace Game.Entities
SynchronizeLevelWithOwner();
// Set pet's position after setting level, its size depends on it
owner.GetClosePoint(out px, out py, out pz, GetObjectSize(), SharedConst.PetFollowDist, GetFollowAngle());
owner.GetClosePoint(out px, out py, out pz, GetCombatReach(), SharedConst.PetFollowDist, GetFollowAngle());
Relocate(px, py, pz, owner.GetOrientation());
if (!IsPositionValid())
{