Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+2 -2
View File
@@ -6528,8 +6528,8 @@ namespace Game.Entities
public override void SetObjectScale(float scale)
{
base.SetObjectScale(scale);
SetBoundingRadius(scale * SharedConst.DefaultWorldObjectSize);
SetCombatReach(scale * SharedConst.DefaultCombatReach);
SetBoundingRadius(scale * SharedConst.DefaultPlayerBoundingRadius);
SetCombatReach(scale * SharedConst.DefaultPlayerCombatReach);
if (IsInWorld)
SendMovementSetCollisionHeight(scale * GetCollisionHeight(IsMounted()));
}