Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+1 -1
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@@ -546,7 +546,7 @@ namespace Game.Entities
return attackerList;
}
public float GetCombatReach() { return m_unitData.CombatReach; }
public override float GetCombatReach() { return m_unitData.CombatReach; }
public void SetCombatReach(float combatReach) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.CombatReach), combatReach); }
public float GetBoundingRadius() { return m_unitData.BoundingRadius; }
public void SetBoundingRadius(float boundingRadius) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.BoundingRadius), boundingRadius); }
+1 -1
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@@ -603,7 +603,7 @@ namespace Game.Entities
{
float combat_reach = GetCombatReach();
if (combat_reach < 0.1f)
combat_reach = SharedConst.DefaultCombatReach;
combat_reach = SharedConst.DefaultPlayerCombatReach;
int attacker_number = GetAttackers().Count;
if (attacker_number > 0)