Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
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@@ -546,7 +546,7 @@ namespace Game.Entities
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return attackerList;
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}
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public float GetCombatReach() { return m_unitData.CombatReach; }
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public override float GetCombatReach() { return m_unitData.CombatReach; }
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public void SetCombatReach(float combatReach) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.CombatReach), combatReach); }
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public float GetBoundingRadius() { return m_unitData.BoundingRadius; }
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public void SetBoundingRadius(float boundingRadius) { SetUpdateFieldValue(m_values.ModifyValue(m_unitData).ModifyValue(m_unitData.BoundingRadius), boundingRadius); }
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@@ -603,7 +603,7 @@ namespace Game.Entities
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{
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float combat_reach = GetCombatReach();
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if (combat_reach < 0.1f)
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combat_reach = SharedConst.DefaultCombatReach;
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combat_reach = SharedConst.DefaultPlayerCombatReach;
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int attacker_number = GetAttackers().Count;
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if (attacker_number > 0)
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