Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+1 -1
View File
@@ -2391,7 +2391,7 @@ namespace Game
}
if (modelInfo.CombatReach < 0.1f)
modelInfo.CombatReach = SharedConst.DefaultCombatReach;
modelInfo.CombatReach = SharedConst.DefaultPlayerCombatReach;
CreatureModelDataRecord modelData = CliDB.CreatureModelDataStorage.LookupByKey(creatureDisplay.ModelID);
if (modelData != null)