Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
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@@ -2391,7 +2391,7 @@ namespace Game
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}
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if (modelInfo.CombatReach < 0.1f)
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modelInfo.CombatReach = SharedConst.DefaultCombatReach;
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modelInfo.CombatReach = SharedConst.DefaultPlayerCombatReach;
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CreatureModelDataRecord modelData = CliDB.CreatureModelDataStorage.LookupByKey(creatureDisplay.ModelID);
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if (modelData != null)
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