Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
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@@ -377,14 +377,14 @@ namespace Game.Scripting
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.SingleFriend - 1);
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// Spell targets AoE friends.
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if (effect.TargetA.GetTarget() == Targets.UnitCasterAreaParty || effect.TargetA.GetTarget() == Targets.UnitLastareaParty ||
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if (effect.TargetA.GetTarget() == Targets.UnitCasterAreaParty || effect.TargetA.GetTarget() == Targets.UnitLastAreaParty ||
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effect.TargetA.GetTarget() == Targets.SrcCaster)
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.AoeFriend - 1);
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// Spell targets any friend (or self).
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if (effect.TargetA.GetTarget() == Targets.UnitCaster || effect.TargetA.GetTarget() == Targets.UnitAlly ||
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effect.TargetA.GetTarget() == Targets.UnitParty || effect.TargetA.GetTarget() == Targets.UnitCasterAreaParty ||
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effect.TargetA.GetTarget() == Targets.UnitLastareaParty || effect.TargetA.GetTarget() == Targets.SrcCaster)
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effect.TargetA.GetTarget() == Targets.UnitLastAreaParty || effect.TargetA.GetTarget() == Targets.SrcCaster)
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spellSummaryStorage[i].Targets |= 1 << ((int)SelectTargetType.AnyFriend - 1);
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// Make sure that this spell includes a damage effect.
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