Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+5 -5
View File
@@ -2583,7 +2583,7 @@ namespace Game.Spells
case SpellEffectName.ApplyAreaAuraRaid:
{
targetList.Add(GetUnitOwner());
var u_check = new AnyGroupedUnitInObjectRangeCheck(GetUnitOwner(), GetUnitOwner(), radius, effect.Effect == SpellEffectName.ApplyAreaAuraRaid);
var u_check = new AnyGroupedUnitInObjectRangeCheck(GetUnitOwner(), GetUnitOwner(), radius, effect.Effect == SpellEffectName.ApplyAreaAuraRaid, GetSpellInfo().HasAttribute(SpellAttr3.OnlyTargetPlayers), false, true);
var searcher = new UnitListSearcher(GetUnitOwner(), targetList, u_check);
Cell.VisitAllObjects(GetUnitOwner(), searcher, radius);
break;
@@ -2591,14 +2591,14 @@ namespace Game.Spells
case SpellEffectName.ApplyAreaAuraFriend:
{
targetList.Add(GetUnitOwner());
var u_check = new AnyFriendlyUnitInObjectRangeCheck(GetUnitOwner(), GetUnitOwner(), radius);
var u_check = new AnyFriendlyUnitInObjectRangeCheck(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo().HasAttribute(SpellAttr3.OnlyTargetPlayers), false, true);
var searcher = new UnitListSearcher(GetUnitOwner(), targetList, u_check);
Cell.VisitAllObjects(GetUnitOwner(), searcher, radius);
break;
}
case SpellEffectName.ApplyAreaAuraEnemy:
{
var u_check = new AnyAoETargetUnitInObjectRangeCheck(GetUnitOwner(), GetUnitOwner(), radius);
var u_check = new AnyAoETargetUnitInObjectRangeCheck(GetUnitOwner(), GetUnitOwner(), radius, GetSpellInfo(), false, true);
var searcher = new UnitListSearcher(GetUnitOwner(), targetList, u_check);
Cell.VisitAllObjects(GetUnitOwner(), searcher, radius);
break;
@@ -2669,13 +2669,13 @@ namespace Game.Spells
List<Unit> targetList = new List<Unit>();
if (effect.TargetB.GetTarget() == Targets.DestDynobjAlly || effect.TargetB.GetTarget() == Targets.UnitDestAreaAlly)
{
var u_check = new AnyFriendlyUnitInObjectRangeCheck(GetDynobjOwner(), dynObjOwnerCaster, radius, GetSpellInfo().HasAttribute(SpellAttr3.OnlyTargetPlayers));
var u_check = new AnyFriendlyUnitInObjectRangeCheck(GetDynobjOwner(), dynObjOwnerCaster, radius, GetSpellInfo().HasAttribute(SpellAttr3.OnlyTargetPlayers), false, true);
var searcher = new UnitListSearcher(GetDynobjOwner(), targetList, u_check);
Cell.VisitAllObjects(GetDynobjOwner(), searcher, radius);
}
else
{
var u_check = new AnyAoETargetUnitInObjectRangeCheck(GetDynobjOwner(), dynObjOwnerCaster, radius);
var u_check = new AnyAoETargetUnitInObjectRangeCheck(GetDynobjOwner(), dynObjOwnerCaster, radius, null, false, true);
var searcher = new UnitListSearcher(GetDynobjOwner(), targetList, u_check);
Cell.VisitAllObjects(GetDynobjOwner(), searcher, radius);
}