Core/Spells: fix wrong distance calculations in AoE spells
Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
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@@ -4598,6 +4598,34 @@ namespace Game.Spells
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return GetSelectionCategory() == SpellTargetSelectionCategories.Area || GetSelectionCategory() == SpellTargetSelectionCategories.Cone;
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}
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public bool IsProximityBasedAoe()
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{
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switch (_target)
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{
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case Targets.UnitSrcAreaEntry:
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case Targets.UnitSrcAreaEnemy:
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case Targets.UnitCasterAreaParty:
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case Targets.UnitSrcAreaAlly:
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case Targets.UnitSrcAreaParty:
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case Targets.UnitLastAreaParty:
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case Targets.GameobjectSrcArea:
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case Targets.UnitCasterAreaRaid:
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case Targets.CorpseSrcAreaEnemy:
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return true;
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case Targets.UnitDestAreaEntry:
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case Targets.UnitDestAreaEnemy:
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case Targets.UnitDestAreaAlly:
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case Targets.UnitDestAreaParty:
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case Targets.GameobjectDestArea:
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case Targets.UnitAreaRaidClass:
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return false;
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default:
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Log.outWarn(LogFilter.Spells, "SpellImplicitTargetInfo.IsProximityBasedAoe called a non-aoe spell");
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return false;
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}
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}
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public SpellTargetSelectionCategories GetSelectionCategory()
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{
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return _data[(int)_target].SelectionCategory;
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