Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
@@ -137,7 +137,7 @@ namespace Scripts.Northrend.FrozenHalls.ForgeOfSouls.Bronjahm
{
summons.Summon(summon);
summon.SetReactState(ReactStates.Passive);
summon.GetMotionMaster().MoveFollow(me, me.GetObjectSize(), 0.0f);
summon.GetMotionMaster().MoveFollow(me, me.GetCombatReach(), 0.0f);
summon.CastSpell(summon, SpellIds.PurpleBanishVisual, true);
}
}