Core/Spells: fix wrong distance calculations in AoE spells

Port From (https://github.com/TrinityCore/TrinityCore/commit/5d076cfe291980bc5be9d44ffbae887e3dd5ad59)
This commit is contained in:
hondacrx
2020-05-06 14:34:20 -04:00
parent 95cca081de
commit ba885908b7
29 changed files with 202 additions and 118 deletions
+1 -1
View File
@@ -452,7 +452,7 @@ namespace Scripts.World
uint BirdEntry = 0;
float fX, fY, fZ;
go.GetClosePoint(out fX, out fY, out fZ, go.GetObjectSize(), SharedConst.InteractionDistance);
go.GetClosePoint(out fX, out fY, out fZ, go.GetCombatReach(), SharedConst.InteractionDistance);
switch (go.GetEntry())
{