Core/Items: PvP item levels basic implementation
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@@ -181,7 +181,8 @@ namespace Game.DataStorage
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PowerDisplayStorage = DBReader.Read<PowerDisplayRecord>("PowerDisplay.db2", HotfixStatements.SEL_POWER_DISPLAY);
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PowerTypeStorage = DBReader.Read<PowerTypeRecord>("PowerType.db2", HotfixStatements.SEL_POWER_TYPE);
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PrestigeLevelInfoStorage = DBReader.Read<PrestigeLevelInfoRecord>("PrestigeLevelInfo.db2", HotfixStatements.SEL_PRESTIGE_LEVEL_INFO, HotfixStatements.SEL_PRESTIGE_LEVEL_INFO_LOCALE);
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PVPDifficultyStorage = DBReader.Read<PVPDifficultyRecord>("PVPDifficulty.db2", HotfixStatements.SEL_PVP_DIFFICULTY);
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PvpDifficultyStorage = DBReader.Read<PvpDifficultyRecord>("PVPDifficulty.db2", HotfixStatements.SEL_PVP_DIFFICULTY);
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PvpItemStorage = DBReader.Read<PvpItemRecord>("PVPItem.db2", HotfixStatements.SEL_PVP_ITEM);
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PvpRewardStorage = DBReader.Read<PvpRewardRecord>("PvpReward.db2", HotfixStatements.SEL_PVP_REWARD);
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PvpTalentStorage = DBReader.Read<PvpTalentRecord>("PvpTalent.db2", HotfixStatements.SEL_PVP_TALENT, HotfixStatements.SEL_PVP_TALENT_LOCALE);
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PvpTalentUnlockStorage = DBReader.Read<PvpTalentUnlockRecord>("PvpTalentUnlock.db2", HotfixStatements.SEL_PVP_TALENT_UNLOCK);
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@@ -512,7 +513,8 @@ namespace Game.DataStorage
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public static DB6Storage<PowerDisplayRecord> PowerDisplayStorage;
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public static DB6Storage<PowerTypeRecord> PowerTypeStorage;
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public static DB6Storage<PrestigeLevelInfoRecord> PrestigeLevelInfoStorage;
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public static DB6Storage<PVPDifficultyRecord> PVPDifficultyStorage;
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public static DB6Storage<PvpDifficultyRecord> PvpDifficultyStorage;
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public static DB6Storage<PvpItemRecord> PvpItemStorage;
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public static DB6Storage<PvpRewardRecord> PvpRewardStorage;
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public static DB6Storage<PvpTalentRecord> PvpTalentStorage;
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public static DB6Storage<PvpTalentUnlockRecord> PvpTalentUnlockStorage;
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