Core/Items: PvP item levels basic implementation
This commit is contained in:
@@ -156,7 +156,7 @@ namespace Game.DataStorage
|
||||
public bool IsDisabled() { return Flags.HasAnyFlag(PrestigeLevelInfoFlags.Disabled); }
|
||||
}
|
||||
|
||||
public sealed class PVPDifficultyRecord
|
||||
public sealed class PvpDifficultyRecord
|
||||
{
|
||||
public uint Id;
|
||||
public byte BracketID;
|
||||
@@ -168,6 +168,13 @@ namespace Game.DataStorage
|
||||
public BattlegroundBracketId GetBracketId() { return (BattlegroundBracketId)BracketID; }
|
||||
}
|
||||
|
||||
public sealed class PvpItemRecord
|
||||
{
|
||||
public uint Id;
|
||||
public uint ItemID;
|
||||
public byte ItemLevelBonus;
|
||||
}
|
||||
|
||||
public sealed class PvpRewardRecord
|
||||
{
|
||||
public uint Id;
|
||||
|
||||
Reference in New Issue
Block a user