Core/Quests: Implemented player choice rewards
DB/Creature: Cosmetic Mottled Raptor
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@@ -408,11 +408,11 @@ namespace Game.Entities
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SendPacket(cooldowns);
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}
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bool UpdateSkillPro(SkillType skillId, int chance, uint step)
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public bool UpdateSkillPro(SkillType skillId, int chance, uint step)
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{
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return UpdateSkillPro((uint)skillId, chance, step);
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}
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bool UpdateSkillPro(uint skillId, int chance, uint step)
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public bool UpdateSkillPro(uint skillId, int chance, uint step)
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{
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// levels sync. with spell requirement for skill levels to learn
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// bonus abilities in sSkillLineAbilityStore
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