Core/PacketIO: Convert all leftover packets to use packet classes

Port From (https://github.com/TrinityCore/TrinityCore/commit/661470c6587c11e3fa94d2e8b57c92d8be2e297b)
This commit is contained in:
hondacrx
2020-07-14 23:00:31 -04:00
parent 4bb9823456
commit baa9ab6558
15 changed files with 251 additions and 186 deletions
+3 -2
View File
@@ -21,6 +21,7 @@ using Game.Networking.Packets;
using Game.Spells;
using System.Collections.Generic;
using System.Linq;
using Framework.Constants;
namespace Game.Entities
{
@@ -691,13 +692,13 @@ namespace Game.Entities
Log.outFatal(LogFilter.Unit, "Unit {0} is not able to release its charm {1}", GetEntry(), GetCharmGUID());
}
public void SendPetActionFeedback(uint spellId, ActionFeedback msg)
public void SendPetActionFeedback(PetActionFeedback msg, uint spellId)
{
Unit owner = GetOwner();
if (!owner || !owner.IsTypeId(TypeId.Player))
return;
PetActionFeedback petActionFeedback = new PetActionFeedback();
PetActionFeedbackPacket petActionFeedback = new PetActionFeedbackPacket();
petActionFeedback.SpellID = spellId;
petActionFeedback.Response = msg;
owner.ToPlayer().SendPacket(petActionFeedback);