Core/PacketIO: Convert all leftover packets to use packet classes
Port From (https://github.com/TrinityCore/TrinityCore/commit/661470c6587c11e3fa94d2e8b57c92d8be2e297b)
This commit is contained in:
@@ -456,103 +456,102 @@ namespace Game
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DoLootRelease(lootPair.Value);
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}
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//[WorldPacketHandler(ClientOpcodes.MasterLootItem)]
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void HandleLootMasterGive(WorldPacket packet)
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[WorldPacketHandler(ClientOpcodes.MasterLootItem)]
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void HandleLootMasterGive(MasterLootItem masterLootItem)
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{
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ObjectGuid lootguid = packet.ReadPackedGuid();
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byte slotid = packet.ReadUInt8();
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ObjectGuid target_playerguid = packet.ReadPackedGuid();
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AELootResult aeResult = new AELootResult();
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if (GetPlayer().GetGroup() == null || GetPlayer().GetGroup().GetLooterGuid() != GetPlayer().GetGUID() || GetPlayer().GetGroup().GetLootMethod() != LootMethod.MasterLoot)
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{
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GetPlayer().SendLootError(lootguid, ObjectGuid.Empty, LootError.DidntKill);
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GetPlayer().SendLootError(ObjectGuid.Empty, ObjectGuid.Empty, LootError.DidntKill);
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return;
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}
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// player on other map
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Player target = Global.ObjAccessor.GetPlayer(_player, target_playerguid);
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Player target = Global.ObjAccessor.GetPlayer(_player, masterLootItem.Target);
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if (!target)
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{
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GetPlayer().SendLootError(lootguid, ObjectGuid.Empty, LootError.PlayerNotFound);
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GetPlayer().SendLootError(ObjectGuid.Empty, ObjectGuid.Empty, LootError.PlayerNotFound);
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return;
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}
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Log.outDebug(LogFilter.Network, "HandleLootMasterGive (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [{0}].", target.GetName());
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if (GetPlayer().GetLootGUID() != lootguid)
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foreach (LootRequest req in masterLootItem.Loot)
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{
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GetPlayer().SendLootError(lootguid, ObjectGuid.Empty, LootError.DidntKill);
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return;
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}
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Loot loot = null;
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ObjectGuid lootguid = _player.GetLootWorldObjectGUID(req.Object);
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if (!GetPlayer().IsInRaidWith(target) || !GetPlayer().IsInMap(target))
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{
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GetPlayer().SendLootError(lootguid, ObjectGuid.Empty, LootError.MasterOther);
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Log.outInfo(LogFilter.Loot, "MasterLootItem: Player {0} tried to give an item to ineligible player {1}!", GetPlayer().GetName(), target.GetName());
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return;
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}
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if (!_player.IsInRaidWith(target) || !_player.IsInMap(target))
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{
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_player.SendLootError(req.Object, ObjectGuid.Empty, LootError.MasterOther);
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Log.outInfo(LogFilter.Cheat, $"MasterLootItem: Player {GetPlayer().GetName()} tried to give an item to ineligible player {target.GetName()} !");
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return;
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}
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Loot loot = null;
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if (GetPlayer().GetLootGUID().IsCreatureOrVehicle())
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{
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Creature creature = GetPlayer().GetMap().GetCreature(lootguid);
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if (!creature)
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return;
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if (GetPlayer().GetLootGUID().IsCreatureOrVehicle())
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{
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Creature creature = GetPlayer().GetMap().GetCreature(lootguid);
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if (creature == null)
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loot = creature.loot;
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}
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else if (GetPlayer().GetLootGUID().IsGameObject())
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{
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GameObject pGO = GetPlayer().GetMap().GetGameObject(lootguid);
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if (!pGO)
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return;
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loot = pGO.loot;
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}
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if (loot == null)
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return;
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loot = creature.loot;
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}
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else if (GetPlayer().GetLootGUID().IsGameObject())
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{
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GameObject pGO = GetPlayer().GetMap().GetGameObject(lootguid);
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if (pGO == null)
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byte slotid = (byte)(req.LootListID - 1);
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if (slotid >= loot.items.Count + loot.quest_items.Count)
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{
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Log.outDebug(LogFilter.Loot, $"MasterLootItem: Player {GetPlayer().GetName()} might be using a hack! (slot {slotid}, size {loot.items.Count})");
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return;
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}
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loot = pGO.loot;
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LootItem item = slotid >= loot.items.Count ? loot.quest_items[slotid - loot.items.Count] : loot.items[slotid];
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List<ItemPosCount> dest = new List<ItemPosCount>();
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InventoryResult msg = target.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.itemid, item.count);
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if (item.follow_loot_rules && !item.AllowedForPlayer(target))
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msg = InventoryResult.CantEquipEver;
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if (msg != InventoryResult.Ok)
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{
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if (msg == InventoryResult.ItemMaxCount)
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_player.SendLootError(req.Object, ObjectGuid.Empty, LootError.MasterUniqueItem);
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else if (msg == InventoryResult.InvFull)
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_player.SendLootError(req.Object, ObjectGuid.Empty, LootError.MasterInvFull);
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else
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_player.SendLootError(req.Object, ObjectGuid.Empty, LootError.MasterOther);
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target.SendEquipError(msg, null, null, item.itemid);
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return;
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}
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// now move item from loot to target inventory
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Item newitem = target.StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
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aeResult.Add(newitem, item.count, loot.loot_type);
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// mark as looted
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item.count = 0;
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item.is_looted = true;
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loot.NotifyItemRemoved(slotid);
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--loot.unlootedCount;
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}
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if (loot == null)
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return;
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if (slotid >= loot.items.Count + loot.quest_items.Count)
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foreach (var resultValue in aeResult.GetByOrder())
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{
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Log.outDebug(LogFilter.Loot, "MasterLootItem: Player {0} might be using a hack! (slot {1}, size {2})",
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GetPlayer().GetName(), slotid, loot.items.Count);
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return;
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target.SendNewItem(resultValue.item, resultValue.count, false, false, true);
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target.UpdateCriteria(CriteriaTypes.LootItem, resultValue.item.GetEntry(), resultValue.count);
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target.UpdateCriteria(CriteriaTypes.LootType, resultValue.item.GetEntry(), resultValue.count, (ulong)resultValue.lootType);
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target.UpdateCriteria(CriteriaTypes.LootEpicItem, resultValue.item.GetEntry(), resultValue.count);
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}
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LootItem item = slotid >= loot.items.Count ? loot.quest_items[slotid - loot.items.Count] : loot.items[slotid];
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List<ItemPosCount> dest = new List<ItemPosCount>();
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InventoryResult msg = target.CanStoreNewItem(ItemConst.NullBag, ItemConst.NullSlot, dest, item.itemid, item.count);
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if (item.follow_loot_rules && !item.AllowedForPlayer(target))
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msg = InventoryResult.CantEquipEver;
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if (msg != InventoryResult.Ok)
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{
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if (msg == InventoryResult.ItemMaxCount)
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GetPlayer().SendLootError(lootguid, ObjectGuid.Empty, LootError.MasterUniqueItem);
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else if (msg == InventoryResult.InvFull)
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GetPlayer().SendLootError(lootguid, ObjectGuid.Empty, LootError.MasterInvFull);
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else
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GetPlayer().SendLootError(lootguid, ObjectGuid.Empty, LootError.MasterOther);
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target.SendEquipError(msg, null, null, item.itemid);
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return;
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}
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// not move item from loot to target inventory
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Item newitem = target.StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
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target.SendNewItem(newitem, item.count, false, false, true);
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target.UpdateCriteria(CriteriaTypes.LootItem, item.itemid, item.count);
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target.UpdateCriteria(CriteriaTypes.LootType, item.itemid, item.count, (ulong)loot.loot_type);
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target.UpdateCriteria(CriteriaTypes.LootEpicItem, item.itemid, item.count);
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// mark as looted
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item.count = 0;
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item.is_looted = true;
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loot.NotifyItemRemoved(slotid);
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--loot.unlootedCount;
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}
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[WorldPacketHandler(ClientOpcodes.SetLootSpecialization)]
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