Core/PacketIO: Convert all leftover packets to use packet classes
Port From (https://github.com/TrinityCore/TrinityCore/commit/661470c6587c11e3fa94d2e8b57c92d8be2e297b)
This commit is contained in:
@@ -102,6 +102,28 @@ namespace Game.Networking.Packets
|
||||
public List<LootRequest> Loot = new List<LootRequest>();
|
||||
}
|
||||
|
||||
class MasterLootItem : ClientPacket
|
||||
{
|
||||
public MasterLootItem(WorldPacket packet) : base(packet) { }
|
||||
|
||||
public override void Read()
|
||||
{
|
||||
uint Count = _worldPacket.ReadUInt32();
|
||||
Target = _worldPacket.ReadPackedGuid();
|
||||
|
||||
for (uint i = 0; i < Count; ++i)
|
||||
{
|
||||
LootRequest lootRequest = new LootRequest();
|
||||
lootRequest.Object = _worldPacket.ReadPackedGuid();
|
||||
lootRequest.LootListID = _worldPacket.ReadUInt8();
|
||||
Loot.Add(lootRequest);
|
||||
}
|
||||
}
|
||||
|
||||
public Array<LootRequest> Loot = new Array<LootRequest>(1000);
|
||||
public ObjectGuid Target;
|
||||
}
|
||||
|
||||
class LootRemoved : ServerPacket
|
||||
{
|
||||
public LootRemoved() : base(ServerOpcodes.LootRemoved, ConnectionType.Instance) { }
|
||||
@@ -337,6 +359,21 @@ namespace Game.Networking.Packets
|
||||
public byte LootListID;
|
||||
}
|
||||
|
||||
class MasterLootCandidateList : ServerPacket
|
||||
{
|
||||
public MasterLootCandidateList() : base(ServerOpcodes.MasterLootCandidateList, ConnectionType.Instance) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WritePackedGuid(LootObj);
|
||||
_worldPacket.WriteInt32(Players.Count);
|
||||
Players.ForEach(guid => _worldPacket.WritePackedGuid(guid));
|
||||
}
|
||||
|
||||
public List<ObjectGuid> Players = new List<ObjectGuid>();
|
||||
public ObjectGuid LootObj;
|
||||
}
|
||||
|
||||
class AELootTargets : ServerPacket
|
||||
{
|
||||
public AELootTargets(uint count) : base(ServerOpcodes.AeLootTargets, ConnectionType.Instance)
|
||||
@@ -359,21 +396,6 @@ namespace Game.Networking.Packets
|
||||
public override void Write() { }
|
||||
}
|
||||
|
||||
class MasterLootCandidateList : ServerPacket
|
||||
{
|
||||
public MasterLootCandidateList() : base(ServerOpcodes.MasterLootCandidateList) { }
|
||||
|
||||
public override void Write()
|
||||
{
|
||||
_worldPacket.WritePackedGuid(LootObj);
|
||||
_worldPacket.WriteInt32(Players.Count);
|
||||
Players.ForEach(guid => _worldPacket.WritePackedGuid(guid));
|
||||
}
|
||||
|
||||
public List<ObjectGuid> Players = new List<ObjectGuid>();
|
||||
public ObjectGuid LootObj;
|
||||
}
|
||||
|
||||
//Structs
|
||||
public class LootItemData
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user