Core/Maps: Fixed map min height calculation
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@@ -91,6 +91,8 @@ namespace Framework.GameMath
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public static readonly Vector3 Zero = new Vector3(0.0f, 0.0f, 0.0f);
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public static readonly Vector3 One = new Vector3(1.0f, 1.0f, 1.0f);
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public static readonly Vector3 Inf = new Vector3(float.PositiveInfinity, float.PositiveInfinity, float.PositiveInfinity);
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/// <summary>
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/// 4-Dimentional single-precision floating point X-Axis vector.
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/// </summary>
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