Core/Battlegrounds: Correct distance check in HandleAreaSpiritHealerQueryOpcode and HandleAreaSpiritHealerQueueOpcode.
Port From (https://github.com/TrinityCore/TrinityCore/commit/83bc908531d827b318d1281fa686aa95a34ab075)
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@@ -627,7 +627,7 @@ namespace Game
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if (!spiritHealer.IsAreaSpiritHealer())
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return;
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if (_player.GetExactDist(spiritHealer) > PlayerConst.MaxAreaSpiritHealerRange)
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if (!_player.IsWithinDistInMap(spiritHealer, PlayerConst.MaxAreaSpiritHealerRange))
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return;
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if (spiritHealer.IsAreaSpiritHealerIndividual())
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@@ -662,7 +662,7 @@ namespace Game
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if (!spiritHealer.IsAreaSpiritHealer())
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return;
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if (_player.GetExactDist(spiritHealer) > PlayerConst.MaxAreaSpiritHealerRange)
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if (!_player.IsWithinDistInMap(spiritHealer, PlayerConst.MaxAreaSpiritHealerRange))
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return;
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_player.SetAreaSpiritHealer(spiritHealer);
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