diff --git a/Source/Game/Handlers/MovementHandler.cs b/Source/Game/Handlers/MovementHandler.cs index 8e5b8f8af..c95572da0 100644 --- a/Source/Game/Handlers/MovementHandler.cs +++ b/Source/Game/Handlers/MovementHandler.cs @@ -190,6 +190,7 @@ namespace Game // @todo discard movement packets after the player is rooted if (plrMover.IsAlive()) { + Log.outDebug(LogFilter.Player, $"FALLDAMAGE Below map. Map min height: {plrMover.GetMap().GetMinHeight(plrMover.GetPhaseShift(), movementInfo.Pos.GetPositionX(), movementInfo.Pos.GetPositionY())}, Player debug info:\n{plrMover.GetDebugInfo()}"); plrMover.AddPlayerFlag(PlayerFlags.IsOutOfBounds); plrMover.EnvironmentalDamage(EnviromentalDamage.FallToVoid, (uint)GetPlayer().GetMaxHealth()); // player can be alive if GM/etc