Core/Spells: Changed Spell::SendCastResult arguments to signed ints to match packet structure

Port From (https://github.com/TrinityCore/TrinityCore/commit/2965d201ab5580a7c71279701b8523064a159077)
This commit is contained in:
hondacrx
2021-10-10 16:34:07 -04:00
parent 6c896fdb21
commit bb234fa4bd
2 changed files with 29 additions and 29 deletions
+1 -1
View File
@@ -827,7 +827,7 @@ namespace Game.Scripting
public SpellInfo GetTriggeringSpell() { return m_spell.m_triggeredByAuraSpell; }
// finishes spellcast prematurely with selected error message
public void FinishCast(SpellCastResult result, uint? param1 = null, uint? param2 = null)
public void FinishCast(SpellCastResult result, int? param1 = null, int? param2 = null)
{
m_spell.SendCastResult(result, param1, param2);
m_spell.Finish(result == SpellCastResult.SpellCastOk);
+28 -28
View File
@@ -2285,7 +2285,7 @@ namespace Game.Spells
if (Convert.ToBoolean(_triggeredCastFlags & TriggerCastFlags.IgnoreComboPoints) || m_CastItem != null)
m_needComboPoints = false;
uint param1 = 0, param2 = 0;
int param1 = 0, param2 = 0;
SpellCastResult result = CheckCast(true, ref param1, ref param2);
// target is checked in too many locations and with different results to handle each of them
// handle just the general SPELL_FAILED_BAD_TARGETS result which is the default result for most DBC target checks
@@ -2534,7 +2534,7 @@ namespace Game.Spells
// skip check if done already (for instant cast spells for example)
if (!skipCheck)
{
void cleanupSpell(SpellCastResult result, uint? param1 = null, uint? param2 = null)
void cleanupSpell(SpellCastResult result, int? param1 = null, int? param2 = null)
{
SendCastResult(result, param1, param2);
SendInterrupted(0);
@@ -2547,7 +2547,7 @@ namespace Game.Spells
}
uint param1 = 0, param2 = 0;
int param1 = 0, param2 = 0;
SpellCastResult castResult = CheckCast(false, ref param1, ref param2);
if (castResult != SpellCastResult.SpellCastOk)
{
@@ -3204,7 +3204,7 @@ namespace Game.Spells
unitCaster.AttackStop();
}
static void FillSpellCastFailedArgs<T>(T packet, ObjectGuid castId, SpellInfo spellInfo, SpellCastResult result, SpellCustomErrors customError, uint? param1, uint? param2, Player caster) where T : CastFailedBase
static void FillSpellCastFailedArgs<T>(T packet, ObjectGuid castId, SpellInfo spellInfo, SpellCastResult result, SpellCustomErrors customError, int? param1, int? param2, Player caster) where T : CastFailedBase
{
packet.CastID = castId;
packet.SpellID = (int)spellInfo.Id;
@@ -3399,7 +3399,7 @@ namespace Game.Spells
}
}
public void SendCastResult(SpellCastResult result, uint? param1 = null, uint? param2 = null)
public void SendCastResult(SpellCastResult result, int? param1 = null, int? param2 = null)
{
if (result == SpellCastResult.SpellCastOk)
return;
@@ -3419,7 +3419,7 @@ namespace Game.Spells
m_caster.ToPlayer().SendPacket(castFailed);
}
public void SendPetCastResult(SpellCastResult result, uint? param1 = null, uint? param2 = null)
public void SendPetCastResult(SpellCastResult result, int? param1 = null, int? param2 = null)
{
if (result == SpellCastResult.SpellCastOk)
return;
@@ -3436,7 +3436,7 @@ namespace Game.Spells
owner.ToPlayer().SendPacket(petCastFailed);
}
public static void SendCastResult(Player caster, SpellInfo spellInfo, SpellCastVisual spellVisual, ObjectGuid castCount, SpellCastResult result, SpellCustomErrors customError = SpellCustomErrors.None, uint? param1 = null, uint? param2 = null)
public static void SendCastResult(Player caster, SpellInfo spellInfo, SpellCastVisual spellVisual, ObjectGuid castCount, SpellCastResult result, SpellCustomErrors customError = SpellCustomErrors.None, int? param1 = null, int? param2 = null)
{
if (result == SpellCastResult.SpellCastOk)
return;
@@ -4328,11 +4328,11 @@ namespace Game.Spells
public SpellCastResult CheckCast(bool strict)
{
uint param1 = 0, param2 = 0;
int param1 = 0, param2 = 0;
return CheckCast(strict, ref param1, ref param2);
}
public SpellCastResult CheckCast(bool strict, ref uint param1, ref uint param2)
public SpellCastResult CheckCast(bool strict, ref int param1, ref int param2)
{
SpellCastResult castResult;
@@ -5194,7 +5194,7 @@ namespace Game.Spells
if (playerCaster.GetSpellHistory().HasCooldown(talent.SpellID))
{
param1 = talent.SpellID;
param1 = (int)talent.SpellID;
return SpellCastResult.CantUntalent;
}
break;
@@ -5430,7 +5430,7 @@ namespace Game.Spells
return CheckCast(true);
}
SpellCastResult CheckCasterAuras(ref uint param1)
SpellCastResult CheckCasterAuras(ref int param1)
{
Unit unitCaster = (m_originalCaster ? m_originalCaster : m_caster.ToUnit());
if (unitCaster == null)
@@ -5468,7 +5468,7 @@ namespace Game.Spells
}*/
// spell has attribute usable while having a cc state, check if caster has allowed mechanic auras, another mechanic types must prevent cast spell
SpellCastResult mechanicCheck(AuraType auraType, ref uint _param1)
SpellCastResult mechanicCheck(AuraType auraType, ref int _param1)
{
bool foundNotMechanic = false;
var auras = unitCaster.GetAuraEffectsByType(auraType);
@@ -5480,9 +5480,9 @@ namespace Game.Spells
foundNotMechanic = true;
// fill up aura mechanic info to send client proper error message
_param1 = (uint)aurEff.GetSpellEffectInfo().Mechanic;
_param1 = (int)aurEff.GetSpellEffectInfo().Mechanic;
if (_param1 == 0)
_param1 = (uint)aurEff.GetSpellInfo().Mechanic;
_param1 = (int)aurEff.GetSpellInfo().Mechanic;
break;
}
@@ -5554,7 +5554,7 @@ namespace Game.Spells
return SpellCastResult.SpellCastOk;
}
bool CheckSpellCancelsAuraEffect(AuraType auraType, ref uint param1)
bool CheckSpellCancelsAuraEffect(AuraType auraType, ref int param1)
{
Unit unitCaster = (m_originalCaster ? m_originalCaster : m_caster.ToUnit());
if (unitCaster == null)
@@ -5570,9 +5570,9 @@ namespace Game.Spells
if (m_spellInfo.SpellCancelsAuraEffect(aurEff))
continue;
param1 = (uint)aurEff.GetSpellEffectInfo().Mechanic;
param1 = (int)aurEff.GetSpellEffectInfo().Mechanic;
if (param1 == 0)
param1 = (uint)aurEff.GetSpellInfo().Mechanic;
param1 = (int)aurEff.GetSpellInfo().Mechanic;
return false;
}
@@ -5580,42 +5580,42 @@ namespace Game.Spells
return true;
}
bool CheckSpellCancelsCharm(ref uint param1)
bool CheckSpellCancelsCharm(ref int param1)
{
return CheckSpellCancelsAuraEffect(AuraType.ModCharm, ref param1) ||
CheckSpellCancelsAuraEffect(AuraType.AoeCharm, ref param1) ||
CheckSpellCancelsAuraEffect(AuraType.ModPossess, ref param1);
}
bool CheckSpellCancelsStun(ref uint param1)
bool CheckSpellCancelsStun(ref int param1)
{
return CheckSpellCancelsAuraEffect(AuraType.ModStun, ref param1) &&
CheckSpellCancelsAuraEffect(AuraType.ModStunDisableGravity, ref param1);
}
bool CheckSpellCancelsSilence(ref uint param1)
bool CheckSpellCancelsSilence(ref int param1)
{
return CheckSpellCancelsAuraEffect(AuraType.ModSilence, ref param1) ||
CheckSpellCancelsAuraEffect(AuraType.ModPacifySilence, ref param1);
}
bool CheckSpellCancelsPacify(ref uint param1)
bool CheckSpellCancelsPacify(ref int param1)
{
return CheckSpellCancelsAuraEffect(AuraType.ModPacify, ref param1) ||
CheckSpellCancelsAuraEffect(AuraType.ModPacifySilence, ref param1);
}
bool CheckSpellCancelsFear(ref uint param1)
bool CheckSpellCancelsFear(ref int param1)
{
return CheckSpellCancelsAuraEffect(AuraType.ModFear, ref param1);
}
bool CheckSpellCancelsConfuse(ref uint param1)
bool CheckSpellCancelsConfuse(ref int param1)
{
return CheckSpellCancelsAuraEffect(AuraType.ModConfuse, ref param1);
}
bool CheckSpellCancelsNoActions(ref uint param1)
bool CheckSpellCancelsNoActions(ref int param1)
{
return CheckSpellCancelsAuraEffect(AuraType.ModNoActions, ref param1);
}
@@ -5855,7 +5855,7 @@ namespace Game.Spells
return SpellCastResult.SpellCastOk;
}
SpellCastResult CheckItems(ref uint param1, ref uint param2)
SpellCastResult CheckItems(ref int param1, ref int param2)
{
Player player = m_caster.ToPlayer();
if (!player)
@@ -5998,7 +5998,7 @@ namespace Game.Spells
}
if (!player.HasItemCount(itemid, itemcount))
{
param1 = itemid;
param1 = (int)itemid;
return SpellCastResult.Reagents;
}
}
@@ -6226,7 +6226,7 @@ namespace Game.Spells
//make sure the player has the required ores in inventory
if (item.GetCount() < 5)
{
param1 = item.GetEntry();
param1 = (int)item.GetEntry();
param2 = 5;
return SpellCastResult.NeedMoreItems;
}
@@ -6254,7 +6254,7 @@ namespace Game.Spells
//make sure the player has the required herbs in inventory
if (item.GetCount() < 5)
{
param1 = item.GetEntry();
param1 = (int)item.GetEntry();
param2 = 5;
return SpellCastResult.NeedMoreItems;
}