Core/Spells: Rename more SpellAttr9
Port From (https://github.com/TrinityCore/TrinityCore/commit/56a027131a130bc778ee34ddfa379c42580b510b)
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@@ -339,7 +339,7 @@ namespace Game.Spells
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if (speed > 0.0f)
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return (ulong)(Math.Floor((m_targets.GetDist2d() / speed + launchDelay) * 1000.0f));
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}
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else if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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else if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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return (ulong)(Math.Floor((m_spellInfo.Speed + launchDelay) * 1000.0f));
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else if (m_spellInfo.Speed > 0.0f)
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{
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@@ -1988,7 +1988,7 @@ namespace Game.Spells
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}
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}
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if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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hitDelay += m_spellInfo.Speed;
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else if (m_spellInfo.Speed > 0.0f)
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{
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@@ -2057,7 +2057,7 @@ namespace Game.Spells
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if (m_caster != go)
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{
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float hitDelay = m_spellInfo.LaunchDelay;
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if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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hitDelay += m_spellInfo.Speed;
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else if (m_spellInfo.Speed > 0.0f)
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{
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@@ -2137,7 +2137,7 @@ namespace Game.Spells
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if (m_caster != corpse)
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{
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float hitDelay = m_spellInfo.LaunchDelay;
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if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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hitDelay += m_spellInfo.Speed;
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else if (m_spellInfo.Speed > 0.0f)
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{
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