Core/Spells: Rename more SpellAttr9
Port From (https://github.com/TrinityCore/TrinityCore/commit/56a027131a130bc778ee34ddfa379c42580b510b)
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@@ -1969,8 +1969,8 @@ namespace Framework.Constants
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ForceDestLocation = 0x01, // Force Dest Location DESCRIPTION Ignores collision with terrain (unsure if it also ignores terrain height and can go under map)
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ModInvisIncludesParty = 0x02, // Mod Invis Includes Party 1@Attr9 DESCRIPTION Causes invisibility auras to ignore "can always see party member invis" rule
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OnlyWhenIllegallyMounted = 0x04, // Only When Illegally Mounted
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Unk3 = 0x08, // 3
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SpecialDelayCalculation = 0x10, // 4
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DoNotLogAuraRefresh = 0x08, // Do Not Log Aura Refresh (client only)
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MissileSpeedIsDelayInSec = 0x10, // Missile Speed is Delay (in sec)
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SummonPlayerTotem = 0x20, // 5
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Unk6 = 0x40, // 6
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Unk7 = 0x80, // 7
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@@ -2864,7 +2864,7 @@ namespace Game.Entities
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{
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// Set up missile speed based delay
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float hitDelay = spellInfo.LaunchDelay;
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if (spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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hitDelay += spellInfo.Speed;
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else if (spellInfo.Speed > 0.0f)
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hitDelay += Math.Max(victim.GetDistance(this), 5.0f) / spellInfo.Speed;
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@@ -339,7 +339,7 @@ namespace Game.Spells
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if (speed > 0.0f)
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return (ulong)(Math.Floor((m_targets.GetDist2d() / speed + launchDelay) * 1000.0f));
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}
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else if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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else if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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return (ulong)(Math.Floor((m_spellInfo.Speed + launchDelay) * 1000.0f));
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else if (m_spellInfo.Speed > 0.0f)
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{
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@@ -1988,7 +1988,7 @@ namespace Game.Spells
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}
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}
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if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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hitDelay += m_spellInfo.Speed;
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else if (m_spellInfo.Speed > 0.0f)
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{
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@@ -2057,7 +2057,7 @@ namespace Game.Spells
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if (m_caster != go)
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{
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float hitDelay = m_spellInfo.LaunchDelay;
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if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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hitDelay += m_spellInfo.Speed;
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else if (m_spellInfo.Speed > 0.0f)
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{
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@@ -2137,7 +2137,7 @@ namespace Game.Spells
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if (m_caster != corpse)
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{
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float hitDelay = m_spellInfo.LaunchDelay;
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if (m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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hitDelay += m_spellInfo.Speed;
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else if (m_spellInfo.Speed > 0.0f)
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{
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@@ -3545,7 +3545,7 @@ namespace Game.Spells
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m_preGeneratedPath.CalculatePath(pos.GetPositionX(), pos.GetPositionY(), pos.GetPositionZ(), false);
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}
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if (MathFunctions.fuzzyGt(m_spellInfo.Speed, 0.0f) && m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (MathFunctions.fuzzyGt(m_spellInfo.Speed, 0.0f) && m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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speed = m_preGeneratedPath.GetPathLength() / speed;
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unitCaster.GetMotionMaster().MoveCharge(m_preGeneratedPath, speed, unitTarget, spellEffectExtraData);
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@@ -3592,7 +3592,7 @@ namespace Game.Spells
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float speed = MathFunctions.fuzzyGt(m_spellInfo.Speed, 0.0f) ? m_spellInfo.Speed : MotionMaster.SPEED_CHARGE;
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if (MathFunctions.fuzzyGt(m_spellInfo.Speed, 0.0f) && m_spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (MathFunctions.fuzzyGt(m_spellInfo.Speed, 0.0f) && m_spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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speed = path.GetPathLength() / speed;
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unitCaster.GetMotionMaster().MoveCharge(path, speed);
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@@ -4455,7 +4455,7 @@ namespace Game.Entities
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case SpellEffectName.Jump:
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case SpellEffectName.JumpDest:
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case SpellEffectName.LeapBack:
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if (spellInfo.Speed == 0 && spellInfo.SpellFamilyName == 0 && !spellInfo.HasAttribute(SpellAttr9.SpecialDelayCalculation))
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if (spellInfo.Speed == 0 && spellInfo.SpellFamilyName == 0 && !spellInfo.HasAttribute(SpellAttr9.MissileSpeedIsDelayInSec))
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spellInfo.Speed = MotionMaster.SPEED_CHARGE;
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break;
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}
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