Core/SmartAI: allow AreaTrigger SAI scripts to use the player triggering it as base object for actions and targeting
Port From (https://github.com/TrinityCore/TrinityCore/commit/1ddde5ca3cac8ac03239882778af3702b59d582d)
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@@ -711,7 +711,7 @@ namespace Game.AI
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{
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UnitAI charmerAI = charmer.GetAI();
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if (charmerAI != null)
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return charmerAI.SelectTarget(SelectAggroTarget.Random, 0, new ValidTargetSelectPredicate(this));
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return charmerAI.SelectTarget(SelectTargetMethod.Random, 0, new ValidTargetSelectPredicate(this));
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return charmer.GetVictim();
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}
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